Create a new material_map object.
Usage
material_map(texture, color, value)
Arguments
- texture
A texture. Material map texture.
- color
A color. Material map color.
- value
A number. Material map value.
Note
This class has been auto-generated from the following Raylib struct definition:
typedef struct MaterialMap {
Texture2D texture; // Material map texture
Color color; // Material map color
float value; // Material map value
} MaterialMap;