Function reference
-
as_color()
- Coerce a string or a number to a color
-
begin_blend_mode()
- Begin blend mode
-
begin_drawing()
- Begin drawing
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begin_mode_2d()
- Begin mode 2d
-
begin_mode_3d()
- Begin mode 3d
-
begin_scissor_mode()
- Begin scissor mode
-
begin_shader_mode()
- Begin shader mode
-
begin_texture_mode()
- Begin texture mode
-
bounding_box()
- Bounding box
-
camera_2d()
- Camera 2d
-
camera_3d()
- Camera 3d
-
change_directory()
- Change directory
-
check_collision_box_sphere()
- Check collision box sphere
-
check_collision_boxes()
- Check collision boxes
-
check_collision_circle_rec()
- Check collision circle rec
-
check_collision_circles()
- Check collision circles
-
check_collision_lines()
- Check collision lines
-
check_collision_point_circle()
- Check collision point circle
-
check_collision_point_line()
- Check collision point line
-
check_collision_point_rec()
- Check collision point rec
-
check_collision_point_triangle()
- Check collision point triangle
-
check_collision_recs()
- Check collision recs
-
check_collision_spheres()
- Check collision spheres
-
clear_background()
- Clear background
-
clear_directory_files()
- Clear directory files
-
clear_dropped_files()
- Clear dropped files
-
clear_window_state()
- Clear window state
-
close_audio_device()
- Close audio device
-
close_window()
- Close window
-
color()
- Color
-
color_alpha()
- Color alpha
-
color_alpha_blend()
- Color alpha blend
-
color_from_hsv()
- Color from hsv
-
color_from_normalized()
- Color from normalized
-
color_normalize()
- Color normalize
-
color_to_hsv()
- Color to hsv
-
color_to_int()
- Color to int
-
directory_exists()
- Directory exists
-
disable_cursor()
- Disable cursor
-
draw_billboard()
- Draw billboard
-
draw_bounding_box()
- Draw bounding box
-
draw_circle()
- Draw circle
-
draw_circle_3d()
- Draw circle 3d
-
draw_circle_gradient()
- Draw circle gradient
-
draw_circle_lines()
- Draw circle lines
-
draw_circle_sector()
- Draw circle sector
-
draw_circle_sector_lines()
- Draw circle sector lines
-
draw_circle_v()
- Draw circle v
-
draw_cube()
- Draw cube
-
draw_cube_texture()
- Draw cube texture
-
draw_cube_texture_rec()
- Draw cube texture rec
-
draw_cube_v()
- Draw cube v
-
draw_cube_wires()
- Draw cube wires
-
draw_cube_wires_v()
- Draw cube wires v
-
draw_cylinder()
- Draw cylinder
-
draw_cylinder_ex()
- Draw cylinder ex
-
draw_cylinder_wires()
- Draw cylinder wires
-
draw_cylinder_wires_ex()
- Draw cylinder wires ex
-
draw_ellipse()
- Draw ellipse
-
draw_ellipse_lines()
- Draw ellipse lines
-
draw_fps()
- Draw fps
-
draw_grid()
- Draw grid
-
draw_line()
- Draw line
-
draw_line_3d()
- Draw line 3d
-
draw_line_bezier()
- Draw line bezier
-
draw_line_bezier_cubic()
- Draw line bezier cubic
-
draw_line_bezier_quad()
- Draw line bezier quad
-
draw_line_ex()
- Draw line ex
-
draw_line_v()
- Draw line v
-
draw_model()
- Draw model
-
draw_model_ex()
- Draw model ex
-
draw_model_wires()
- Draw model wires
-
draw_pixel()
- Draw pixel
-
draw_pixel_v()
- Draw pixel v
-
draw_plane()
- Draw plane
-
draw_point_3d()
- Draw point 3d
-
draw_poly()
- Draw poly
-
draw_poly_lines()
- Draw poly lines
-
draw_poly_lines_ex()
- Draw poly lines ex
-
draw_ray()
- Draw ray
-
draw_rectangle()
- Draw rectangle
-
draw_rectangle_gradient_ex()
- Draw rectangle gradient ex
-
draw_rectangle_gradient_h()
- Draw rectangle gradient h
-
draw_rectangle_gradient_v()
- Draw rectangle gradient v
-
draw_rectangle_lines()
- Draw rectangle lines
-
draw_rectangle_lines_ex()
- Draw rectangle lines ex
-
draw_rectangle_pro()
- Draw rectangle pro
-
draw_rectangle_rec()
- Draw rectangle rec
-
draw_rectangle_rounded()
- Draw rectangle rounded
-
draw_rectangle_rounded_lines()
- Draw rectangle rounded lines
-
draw_rectangle_v()
- Draw rectangle v
-
draw_ring()
- Draw ring
-
draw_ring_lines()
- Draw ring lines
-
draw_sphere()
- Draw sphere
-
draw_sphere_ex()
- Draw sphere ex
-
draw_sphere_wires()
- Draw sphere wires
-
draw_text()
- Draw text
-
draw_text_codepoint()
- Draw text codepoint
-
draw_text_ex()
- Draw text ex
-
draw_text_pro()
- Draw text pro
-
draw_texture()
- Draw texture
-
draw_texture_ex()
- Draw texture ex
-
draw_texture_npatch()
- Draw texture npatch
-
draw_texture_poly()
- Draw texture poly
-
draw_texture_pro()
- Draw texture pro
-
draw_texture_quad()
- Draw texture quad
-
draw_texture_rec()
- Draw texture rec
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draw_texture_tiled()
- Draw texture tiled
-
draw_texture_v()
- Draw texture v
-
draw_triangle()
- Draw triangle
-
draw_triangle_3d()
- Draw triangle 3d
-
draw_triangle_lines()
- Draw triangle lines
-
draw_triangle_strip_3d()
- Draw triangle strip 3d
-
enable_cursor()
- Enable cursor
-
end_blend_mode()
- End blend mode
-
end_drawing()
- End drawing
-
end_mode_2d()
- End mode 2d
-
end_mode_3d()
- End mode 3d
-
end_scissor_mode()
- End scissor mode
-
end_shader_mode()
- End shader mode
-
end_texture_mode()
- End texture mode
-
end_vr_stereo_mode()
- End vr stereo mode
-
export_image()
- Export image
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export_image_as_code()
- Export image as code
-
export_wave()
- Export wave
-
export_wave_as_code()
- Export wave as code
-
fade()
- Fade
-
file_exists()
- File exists
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gen_image_cellular()
- Gen image cellular
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gen_image_checked()
- Gen image checked
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gen_image_color()
- Gen image color
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gen_image_gradient_h()
- Gen image gradient h
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gen_image_gradient_radial()
- Gen image gradient radial
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gen_image_gradient_v()
- Gen image gradient v
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gen_image_white_noise()
- Gen image white noise
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gen_texture_mipmaps()
- Gen texture mipmaps
-
get_camera_matrix()
- Get camera matrix
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get_camera_matrix_2d()
- Get camera matrix 2d
-
get_char_pressed()
- Get char pressed
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get_collision_rec()
- Get collision rec
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get_color()
- Get color
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get_current_monitor()
- Get current monitor
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get_directory_path()
- Get directory path
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get_file_extension()
- Get file extension
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get_file_mod_time()
- Get file mod time
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get_file_name()
- Get file name
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get_file_name_without_ext()
- Get file name without ext
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get_font_default()
- Get font default
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get_fps()
- Get fps
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get_frame_time()
- Get frame time
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get_gamepad_axis_count()
- Get gamepad axis count
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get_gamepad_axis_movement()
- Get gamepad axis movement
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get_gamepad_button_pressed()
- Get gamepad button pressed
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get_gamepad_name()
- Get gamepad name
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get_gesture_detected()
- Get gesture detected
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get_gesture_drag_angle()
- Get gesture drag angle
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get_gesture_drag_vector()
- Get gesture drag vector
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get_gesture_hold_duration()
- Get gesture hold duration
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get_gesture_pinch_angle()
- Get gesture pinch angle
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get_gesture_pinch_vector()
- Get gesture pinch vector
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get_glyph_atlas_rec()
- Get glyph atlas rec
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get_glyph_index()
- Get glyph index
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get_glyph_info()
- Get glyph info
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get_image_alpha_border()
- Get image alpha border
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get_image_color()
- Get image color
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get_key_pressed()
- Get key pressed
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get_model_bounding_box()
- Get model bounding box
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get_monitor_count()
- Get monitor count
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get_monitor_height()
- Get monitor height
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get_monitor_name()
- Get monitor name
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get_monitor_physical_height()
- Get monitor physical height
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get_monitor_physical_width()
- Get monitor physical width
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get_monitor_position()
- Get monitor position
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get_monitor_refresh_rate()
- Get monitor refresh rate
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get_monitor_width()
- Get monitor width
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get_mouse_delta()
- Get mouse delta
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get_mouse_position()
- Get mouse position
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get_mouse_wheel_move()
- Get mouse wheel move
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get_mouse_x()
- Get mouse x
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get_mouse_y()
- Get mouse y
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get_music_time_length()
- Get music time length
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get_music_time_played()
- Get music time played
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get_pixel_data_size()
- Get pixel data size
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get_prev_directory_path()
- Get prev directory path
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get_random_value()
- Get random value
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get_ray_collision_box()
- Get ray collision box
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get_ray_collision_mesh()
- Get ray collision mesh
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get_ray_collision_model()
- Get ray collision model
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get_ray_collision_quad()
- Get ray collision quad
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get_ray_collision_sphere()
- Get ray collision sphere
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get_ray_collision_triangle()
- Get ray collision triangle
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get_screen_height()
- Get screen height
-
get_screen_to_world_2d()
- Get screen to world 2d
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get_screen_width()
- Get screen width
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get_shader_location()
- Get shader location
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get_shader_location_attrib()
- Get shader location attrib
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get_sounds_playing()
- Get sounds playing
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get_time()
- Get time
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get_touch_point_count()
- Get touch point count
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get_touch_point_id()
- Get touch point id
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get_touch_position()
- Get touch position
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get_touch_x()
- Get touch x
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get_touch_y()
- Get touch y
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get_window_position()
- Get window position
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get_window_scale_dpi()
- Get window scale dpi
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get_working_directory()
- Get working directory
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get_world_to_screen()
- Get world to screen
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get_world_to_screen_2d()
- Get world to screen 2d
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get_world_to_screen_ex()
- Get world to screen ex
-
glyph_info()
- Glyph info
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hide_cursor()
- Hide cursor
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image_alpha_clear()
- Image alpha clear
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image_alpha_crop()
- Image alpha crop
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image_alpha_mask()
- Image alpha mask
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image_alpha_premultiply()
- Image alpha premultiply
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image_clear_background()
- Image clear background
-
image_color_brightness()
- Image color brightness
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image_color_contrast()
- Image color contrast
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image_color_grayscale()
- Image color grayscale
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image_color_invert()
- Image color invert
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image_color_replace()
- Image color replace
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image_color_tint()
- Image color tint
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image_copy()
- Image copy
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image_crop()
- Image crop
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image_dither()
- Image dither
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image_draw()
- Image draw
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image_draw_circle()
- Image draw circle
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image_draw_circle_v()
- Image draw circle v
-
image_draw_line()
- Image draw line
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image_draw_line_v()
- Image draw line v
-
image_draw_pixel()
- Image draw pixel
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image_draw_pixel_v()
- Image draw pixel v
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image_draw_rectangle()
- Image draw rectangle
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image_draw_rectangle_lines()
- Image draw rectangle lines
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image_draw_rectangle_rec()
- Image draw rectangle rec
-
image_draw_rectangle_v()
- Image draw rectangle v
-
image_draw_text()
- Image draw text
-
image_draw_text_ex()
- Image draw text ex
-
image_flip_horizontal()
- Image flip horizontal
-
image_flip_vertical()
- Image flip vertical
-
image_format()
- Image format
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image_from_image()
- Image from image
-
image_mipmaps()
- Image mipmaps
-
image_resize()
- Image resize
-
image_resize_canvas()
- Image resize canvas
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image_resize_nn()
- Image resize nn
-
image_rotate_ccw()
- Image rotate ccw
-
image_rotate_cw()
- Image rotate cw
-
image_text()
- Image text
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image_text_ex()
- Image text ex
-
image_to_pot()
- Image to pot
-
init_audio_device()
- Init audio device
-
init_window()
- Init window
-
is_audio_device_ready()
- Is audio device ready
-
is_audio_stream_playing()
- Is audio stream playing
-
is_audio_stream_processed()
- Is audio stream processed
-
is_cursor_hidden()
- Is cursor hidden
-
is_cursor_on_screen()
- Is cursor on screen
-
is_file_dropped()
- Is file dropped
-
is_file_extension()
- Is file extension
-
is_gamepad_available()
- Is gamepad available
-
is_gamepad_button_down()
- Is gamepad button down
-
is_gamepad_button_pressed()
- Is gamepad button pressed
-
is_gamepad_button_released()
- Is gamepad button released
-
is_gamepad_button_up()
- Is gamepad button up
-
is_gesture_detected()
- Is gesture detected
-
is_key_down()
- Is key down
-
is_key_pressed()
- Is key pressed
-
is_key_released()
- Is key released
-
is_key_up()
- Is key up
-
is_mouse_button_down()
- Is mouse button down
-
is_mouse_button_pressed()
- Is mouse button pressed
-
is_mouse_button_released()
- Is mouse button released
-
is_mouse_button_up()
- Is mouse button up
-
is_music_stream_playing()
- Is music stream playing
-
is_sound_playing()
- Is sound playing
-
is_window_focused()
- Is window focused
-
is_window_fullscreen()
- Is window fullscreen
-
is_window_hidden()
- Is window hidden
-
is_window_maximized()
- Is window maximized
-
is_window_minimized()
- Is window minimized
-
is_window_ready()
- Is window ready
-
is_window_resized()
- Is window resized
-
is_window_state()
- Is window state
-
load_audio_stream()
- Load audio stream
-
load_file_text()
- Load file text
-
load_font()
- Load font
-
load_font_ex()
- Load font ex
-
load_font_from_image()
- Load font from image
-
load_image()
- Load image
-
load_image_from_screen()
- Load image from screen
-
load_image_from_texture()
- Load image from texture
-
load_image_raw()
- Load image raw
-
load_model()
- Load model
-
load_music_stream()
- Load music stream
-
load_render_texture()
- Load render texture
-
load_shader()
- Load shader
-
load_shader_from_memory()
- Load shader from memory
-
load_sound()
- Load sound
-
load_sound_from_wave()
- Load sound from wave
-
load_storage_value()
- Load storage value
-
load_texture()
- Load texture
-
load_texture_from_image()
- Load texture from image
-
load_wave()
- Load wave
-
material_map()
- Material map
-
maximize_window()
- Maximize window
-
measure_text()
- Measure text
-
measure_text_ex()
- Measure text ex
-
minimize_window()
- Minimize window
-
npatch_info()
- Npatch info
-
pause_audio_stream()
- Pause audio stream
-
pause_music_stream()
- Pause music stream
-
pause_sound()
- Pause sound
-
play_audio_stream()
- Play audio stream
-
play_music_stream()
- Play music stream
-
play_sound()
- Play sound
-
play_sound_multi()
- Play sound multi
-
ray()
- Ray
-
ray_collision()
- Ray collision
-
raylib_version()
- Raylib Version
-
rectangle()
- Rectangle
-
render_texture()
- Render texture
-
restore_window()
- Restore window
-
resume_audio_stream()
- Resume audio stream
-
resume_music_stream()
- Resume music stream
-
resume_sound()
- Resume sound
-
save_storage_value()
- Save storage value
-
seek_music_stream()
- Seek music stream
-
set_audio_stream_buffer_size_default()
- Set audio stream buffer size default
-
set_audio_stream_pitch()
- Set audio stream pitch
-
set_audio_stream_volume()
- Set audio stream volume
-
set_camera_alt_control()
- Set camera alt control
-
set_camera_mode()
- Set camera mode
-
set_camera_move_controls()
- Set camera move controls
-
set_camera_pan_control()
- Set camera pan control
-
set_camera_smooth_zoom_control()
- Set camera smooth zoom control
-
set_exit_key()
- Set exit key
-
set_gamepad_mappings()
- Set gamepad mappings
-
set_gestures_enabled()
- Set gestures enabled
-
set_master_volume()
- Set master volume
-
set_mouse_cursor()
- Set mouse cursor
-
set_mouse_offset()
- Set mouse offset
-
set_mouse_position()
- Set mouse position
-
set_mouse_scale()
- Set mouse scale
-
set_music_pitch()
- Set music pitch
-
set_music_volume()
- Set music volume
-
set_shader_value()
- Set shader value
-
set_shader_value_matrix()
- Set shader value matrix
-
set_shader_value_texture()
- Set shader value texture
-
set_shapes_texture()
- Set shapes texture
-
set_sound_pitch()
- Set sound pitch
-
set_sound_volume()
- Set sound volume
-
set_target_fps()
- Set target fps
-
set_texture_filter()
- Set texture filter
-
set_texture_wrap()
- Set texture wrap
-
set_trace_log_level()
- Set trace log level
-
set_window_icon()
- Set window icon
-
set_window_min_size()
- Set window min size
-
set_window_monitor()
- Set window monitor
-
set_window_position()
- Set window position
-
set_window_size()
- Set window size
-
set_window_state()
- Set window state
-
set_window_title()
- Set window title
-
show_cursor()
- Show cursor
-
sound()
- Sound
-
stop_audio_stream()
- Stop audio stream
-
stop_music_stream()
- Stop music stream
-
stop_sound()
- Stop sound
-
stop_sound_multi()
- Stop sound multi
-
take_screenshot()
- Take screenshot
-
text_find_index()
- Text find index
-
text_insert()
- Text insert
-
text_replace()
- Text replace
-
text_to_integer()
- Text to integer
-
text_to_lower()
- Text to lower
-
text_to_pascal()
- Text to pascal
-
text_to_upper()
- Text to upper
-
texture()
- Texture
-
toggle_fullscreen()
- Toggle fullscreen
-
transform()
- Transform
-
unload_audio_stream()
- Unload audio stream
-
unload_font()
- Unload font
-
unload_font_data()
- Unload font data
-
unload_image()
- Unload image
-
unload_image_colors()
- Unload image colors
-
unload_image_palette()
- Unload image palette
-
unload_model()
- Unload model
-
unload_music_stream()
- Unload music stream
-
unload_render_texture()
- Unload render texture
-
unload_shader()
- Unload shader
-
unload_sound()
- Unload sound
-
unload_texture()
- Unload texture
-
unload_wave()
- Unload wave
-
update_camera()
- Update camera
-
update_music_stream()
- Update music stream
-
vector_2_angle()
- Vector 2 angle
-
vector_2_distance()
- Vector 2 distance
-
vector_2_move_towards()
- Vector 2 move towards
-
vector_2_rotate()
- Vector 2 rotate
-
window_should_close()
- Window should close