
Package index
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init_window() - Init Window
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close_window() - Close Window
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window_should_close() - Window Should Close
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is_window_focused() - Is Window Focused
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is_window_fullscreen() - Is Window Fullscreen
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is_window_hidden() - Is Window Hidden
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is_window_maximized() - Is Window Maximized
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is_window_minimized() - Is Window Minimized
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is_window_ready() - Is Window Ready
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is_window_resized() - Is Window Resized
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is_window_state() - Is Window State
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set_window_focused() - Set Window Focused
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set_window_icon() - Set Window Icon
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set_window_max_size() - Set Window Max Size
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set_window_min_size() - Set Window Min Size
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set_window_monitor() - Set Window Monitor
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set_window_opacity() - Set Window Opacity
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set_window_position() - Set Window Position
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set_window_size() - Set Window Size
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set_window_state() - Set Window State
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set_window_title() - Set Window Title
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clear_window_state() - Clear Window State
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toggle_fullscreen() - Toggle Fullscreen
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toggle_borderless_windowed() - Toggle Borderless Windowed
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maximize_window() - Maximize Window
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minimize_window() - Minimize Window
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restore_window() - Restore Window
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get_screen_width() - Get Screen Width
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get_screen_height() - Get Screen Height
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get_render_width() - Get Render Width
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get_render_height() - Get Render Height
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get_window_position() - Get Window Position
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get_window_scale_dpi() - Get Window Scale Dpi
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get_monitor_count() - Get Monitor Count
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get_monitor_height() - Get Monitor Height
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get_monitor_name() - Get Monitor Name
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get_monitor_physical_height() - Get Monitor Physical Height
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get_monitor_physical_width() - Get Monitor Physical Width
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get_monitor_position() - Get Monitor Position
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get_monitor_refresh_rate() - Get Monitor Refresh Rate
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get_monitor_width() - Get Monitor Width
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get_current_monitor() - Get Current Monitor
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enable_event_waiting() - Enable Event Waiting
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disable_event_waiting() - Disable Event Waiting
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begin_drawing() - Begin Drawing
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end_drawing() - End Drawing
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clear_background() - Clear Background
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swap_screen_buffer() - Swap Screen Buffer
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poll_input_events() - Poll Input Events
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set_target_fps() - Set Target Fps
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get_fps() - Get Fps
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get_frame_time() - Get Frame Time
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get_time() - Get Time
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draw_fps() - Draw Fps
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draw_pixel() - Draw Pixel
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draw_pixel_v() - Draw Pixel V
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draw_line() - Draw Line
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draw_line_v() - Draw Line V
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draw_line_ex() - Draw Line Ex
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draw_line_strip() - Draw line strip
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draw_line_bezier() - Draw Line Bezier
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draw_line_dashed() - Draw Line Dashed
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draw_circle() - Draw Circle
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draw_circle_gradient() - Draw Circle Gradient
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draw_circle_lines() - Draw Circle Lines
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draw_circle_lines_v() - Draw Circle Lines V
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draw_circle_sector() - Draw Circle Sector
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draw_circle_sector_lines() - Draw Circle Sector Lines
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draw_circle_v() - Draw Circle V
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draw_ellipse() - Draw Ellipse
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draw_ellipse_lines() - Draw Ellipse Lines
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draw_ellipse_lines_v() - Draw Ellipse Lines V
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draw_ellipse_v() - Draw Ellipse V
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draw_ring() - Draw Ring
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draw_ring_lines() - Draw Ring Lines
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draw_rectangle() - Draw Rectangle
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draw_rectangle_gradient_ex() - Draw Rectangle Gradient Ex
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draw_rectangle_gradient_h() - Draw Rectangle Gradient H
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draw_rectangle_gradient_v() - Draw Rectangle Gradient V
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draw_rectangle_lines() - Draw Rectangle Lines
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draw_rectangle_lines_ex() - Draw Rectangle Lines Ex
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draw_rectangle_pro() - Draw Rectangle Pro
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draw_rectangle_rec() - Draw Rectangle Rec
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draw_rectangle_rounded() - Draw Rectangle Rounded
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draw_rectangle_rounded_lines() - Draw Rectangle Rounded Lines
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draw_rectangle_rounded_lines_ex() - Draw Rectangle Rounded Lines Ex
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draw_rectangle_v() - Draw Rectangle V
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draw_triangle() - Draw Triangle
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draw_triangle_lines() - Draw Triangle Lines
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draw_triangle_fan() - Draw triangle fan
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draw_triangle_strip() - Draw triangle strip
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draw_poly() - Draw Poly
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draw_poly_lines() - Draw Poly Lines
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draw_poly_lines_ex() - Draw Poly Lines Ex
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draw_spline_basis() - Draw spline basis
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draw_spline_bezier_cubic() - Draw spline bezier cubic
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draw_spline_bezier_quadratic() - Draw spline bezier quadratic
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draw_spline_catmull_rom() - Draw spline catmull rom
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draw_spline_linear() - Draw spline linear
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draw_spline_segment_basis() - Draw Spline Segment Basis
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draw_spline_segment_bezier_cubic() - Draw Spline Segment Bezier Cubic
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draw_spline_segment_bezier_quadratic() - Draw Spline Segment Bezier Quadratic
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draw_spline_segment_catmull_rom() - Draw Spline Segment Catmull Rom
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draw_spline_segment_linear() - Draw Spline Segment Linear
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get_spline_point_basis() - Get Spline Point Basis
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get_spline_point_bezier_cubic() - Get Spline Point Bezier Cubic
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get_spline_point_bezier_quad() - Get Spline Point Bezier Quad
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get_spline_point_catmull_rom() - Get Spline Point Catmull Rom
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get_spline_point_linear() - Get Spline Point Linear
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get_shapes_texture() - Get Shapes Texture
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get_shapes_texture_rectangle() - Get Shapes Texture Rectangle
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set_shapes_texture() - Set Shapes Texture
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load_texture() - Load Texture
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load_texture_from_image() - Load Texture From Image
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load_image() - Load Image
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load_image_from_screen() - Load Image From Screen
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load_image_from_texture() - Load Image From Texture
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load_image_raw() - Load Image Raw
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load_render_texture() - Load Render Texture
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unload_texture() - Unload Texture
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unload_image() - Unload Image
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unload_render_texture() - Unload Render Texture
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draw_texture() - Draw Texture
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draw_texture_ex() - Draw Texture Ex
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draw_texture_n_patch() - Draw Texture N Patch
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draw_texture_pro() - Draw Texture Pro
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draw_texture_rec() - Draw Texture Rec
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draw_texture_v() - Draw Texture V
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gen_image_cellular() - Gen Image Cellular
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gen_image_checked() - Gen Image Checked
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gen_image_color() - Gen Image Color
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gen_image_gradient_linear() - Gen Image Gradient Linear
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gen_image_gradient_radial() - Gen Image Gradient Radial
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gen_image_gradient_square() - Gen Image Gradient Square
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gen_image_perlin_noise() - Gen Image Perlin Noise
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gen_image_text() - Gen Image Text
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gen_image_white_noise() - Gen Image White Noise
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image_copy() - Image Copy
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image_draw_line_ex() - Image draw line ex
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image_draw_triangle() - Image draw triangle
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image_from_channel() - Image From Channel
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image_from_image() - Image From Image
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image_text() - Image Text
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image_text_ex() - Image Text Ex
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export_image() - Export Image
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export_image_as_code() - Export Image As Code
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get_image_alpha_border() - Get Image Alpha Border
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get_image_color() - Get Image Color
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set_texture_filter() - Set Texture Filter
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set_texture_wrap() - Set Texture Wrap
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get_pixel_data_size() - Get Pixel Data Size
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is_image_valid() - Is Image Valid
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is_texture_valid() - Is Texture Valid
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is_render_texture_valid() - Is Render Texture Valid
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draw_text() - Draw Text
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draw_text_ex() - Draw Text Ex
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draw_text_pro() - Draw Text Pro
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draw_text_codepoint() - Draw Text Codepoint
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measure_text() - Measure Text
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measure_text_ex() - Measure Text Ex
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load_font() - Load Font
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load_font_ex() - Load font ex
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load_font_from_image() - Load Font From Image
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unload_font() - Unload Font
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get_font_default() - Get Font Default
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export_font_as_code() - Export Font As Code
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is_font_valid() - Is Font Valid
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get_glyph_atlas_rec() - Get Glyph Atlas Rec
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get_glyph_index() - Get Glyph Index
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get_glyph_info() - Get Glyph Info
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get_codepoint_count() - Get Codepoint Count
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text_find_index() - Text Find Index
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text_insert() - Text Insert
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text_insert_alloc() - Text Insert Alloc
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text_is_equal() - Text Is Equal
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text_length() - Text Length
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text_remove_spaces() - Text Remove Spaces
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text_replace() - Text Replace
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text_replace_alloc() - Text Replace Alloc
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text_replace_between() - Text Replace Between
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text_replace_between_alloc() - Text Replace Between Alloc
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text_subtext() - Text Subtext
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text_to_camel() - Text To Camel
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text_to_float() - Text To Float
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text_to_integer() - Text To Integer
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text_to_lower() - Text To Lower
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text_to_pascal() - Text To Pascal
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text_to_snake() - Text To Snake
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text_to_upper() - Text To Upper
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set_text_line_spacing() - Set Text Line Spacing
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get_text_between() - Get Text Between
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draw_cube() - Draw Cube
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draw_cube_v() - Draw Cube V
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draw_cube_wires() - Draw Cube Wires
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draw_cube_wires_v() - Draw Cube Wires V
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draw_sphere() - Draw Sphere
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draw_sphere_ex() - Draw Sphere Ex
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draw_sphere_wires() - Draw Sphere Wires
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draw_cylinder() - Draw Cylinder
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draw_cylinder_ex() - Draw Cylinder Ex
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draw_cylinder_wires() - Draw Cylinder Wires
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draw_cylinder_wires_ex() - Draw Cylinder Wires Ex
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draw_capsule() - Draw Capsule
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draw_capsule_wires() - Draw Capsule Wires
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draw_plane() - Draw Plane
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draw_grid() - Draw Grid
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draw_point_3d() - Draw Point 3d
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draw_line_3d() - Draw Line 3d
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draw_circle_3d() - Draw Circle 3d
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draw_triangle_3d() - Draw Triangle 3d
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draw_triangle_strip_3d() - Draw triangle strip 3d
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draw_billboard() - Draw Billboard
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draw_billboard_pro() - Draw Billboard Pro
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draw_billboard_rec() - Draw Billboard Rec
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draw_bounding_box() - Draw Bounding Box
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draw_model() - Draw Model
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draw_model_ex() - Draw Model Ex
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draw_model_wires() - Draw Model Wires
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draw_model_wires_ex() - Draw Model Wires Ex
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draw_mesh() - Draw Mesh
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draw_mesh_instanced() - Draw mesh instanced
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draw_ray() - Draw Ray
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load_model() - Load Model
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load_model_from_mesh() - Load Model From Mesh
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unload_model() - Unload Model
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unload_mesh() - Unload Mesh
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unload_material() - Unload Material
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load_material_default() - Load Material Default
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gen_mesh_cone() - Gen Mesh Cone
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gen_mesh_cube() - Gen Mesh Cube
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gen_mesh_cubicmap() - Gen Mesh Cubicmap
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gen_mesh_cylinder() - Gen Mesh Cylinder
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gen_mesh_heightmap() - Gen Mesh Heightmap
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gen_mesh_hemi_sphere() - Gen Mesh Hemi Sphere
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gen_mesh_knot() - Gen Mesh Knot
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gen_mesh_plane() - Gen Mesh Plane
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gen_mesh_poly() - Gen Mesh Poly
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gen_mesh_sphere() - Gen Mesh Sphere
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gen_mesh_tangents() - Generate mesh tangents
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gen_mesh_torus() - Gen Mesh Torus
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export_mesh() - Export Mesh
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export_mesh_as_code() - Export Mesh As Code
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get_mesh_bounding_box() - Get Mesh Bounding Box
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get_model_bounding_box() - Get Model Bounding Box
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upload_mesh() - Upload mesh
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set_material_texture() - Set material texture
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set_model_mesh_material() - Set model mesh material
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set_model_texture() - Set model texture
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update_model_animation() - Update Model Animation
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update_model_animation_ex() - Update Model Animation Ex
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is_model_valid() - Is Model Valid
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is_model_animation_valid() - Is Model Animation Valid
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is_material_valid() - Is Material Valid
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init_audio_device() - Init Audio Device
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close_audio_device() - Close Audio Device
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is_audio_device_ready() - Is Audio Device Ready
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load_sound() - Load Sound
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load_sound_alias() - Load Sound Alias
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load_sound_from_wave() - Load Sound From Wave
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load_wave() - Load Wave
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load_music_stream() - Load Music Stream
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load_audio_stream() - Load Audio Stream
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unload_sound() - Unload Sound
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unload_sound_alias() - Unload Sound Alias
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unload_wave() - Unload Wave
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unload_music_stream() - Unload Music Stream
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unload_audio_stream() - Unload Audio Stream
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play_audio_stream() - Play Audio Stream
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play_music_stream() - Play Music Stream
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play_sound() - Play Sound
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pause_audio_stream() - Pause Audio Stream
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pause_music_stream() - Pause Music Stream
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pause_sound() - Pause Sound
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resume_audio_stream() - Resume Audio Stream
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resume_music_stream() - Resume Music Stream
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resume_sound() - Resume Sound
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stop_sound() - Stop Sound
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stop_music_stream() - Stop Music Stream
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stop_audio_stream() - Stop Audio Stream
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set_sound_pan() - Set Sound Pan
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set_sound_pitch() - Set Sound Pitch
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set_sound_volume() - Set Sound Volume
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set_music_pan() - Set Music Pan
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set_music_pitch() - Set Music Pitch
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set_music_volume() - Set Music Volume
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set_audio_stream_buffer_size_default() - Set Audio Stream Buffer Size Default
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set_audio_stream_pan() - Set Audio Stream Pan
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set_audio_stream_pitch() - Set Audio Stream Pitch
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set_audio_stream_volume() - Set Audio Stream Volume
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update_music_stream() - Update Music Stream
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set_master_volume() - Set Master Volume
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get_master_volume() - Get Master Volume
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get_music_time_length() - Get Music Time Length
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get_music_time_played() - Get Music Time Played
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seek_music_stream() - Seek Music Stream
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wave_copy() - Wave Copy
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wave_crop() - Wave crop
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wave_format() - Wave format
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export_wave() - Export Wave
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export_wave_as_code() - Export Wave As Code
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is_audio_stream_playing() - Is Audio Stream Playing
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is_audio_stream_processed() - Is Audio Stream Processed
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is_audio_stream_valid() - Is Audio Stream Valid
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is_sound_playing() - Is Sound Playing
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is_sound_valid() - Is Sound Valid
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is_music_stream_playing() - Is Music Stream Playing
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is_music_valid() - Is Music Valid
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is_wave_valid() - Is Wave Valid
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is_key_down() - Is Key Down
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is_key_pressed() - Is Key Pressed
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is_key_pressed_repeat() - Is Key Pressed Repeat
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is_key_released() - Is Key Released
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is_key_up() - Is Key Up
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get_key_name() - Get Key Name
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get_key_pressed() - Get Key Pressed
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get_char_pressed() - Get Char Pressed
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is_mouse_button_down() - Is Mouse Button Down
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is_mouse_button_pressed() - Is Mouse Button Pressed
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is_mouse_button_released() - Is Mouse Button Released
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is_mouse_button_up() - Is Mouse Button Up
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get_mouse_delta() - Get Mouse Delta
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get_mouse_position() - Get Mouse Position
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get_mouse_wheel_move() - Get Mouse Wheel Move
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get_mouse_wheel_move_v() - Get Mouse Wheel Move V
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get_mouse_x() - Get Mouse X
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get_mouse_y() - Get Mouse Y
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set_mouse_cursor() - Set Mouse Cursor
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set_mouse_offset() - Set Mouse Offset
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set_mouse_position() - Set Mouse Position
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set_mouse_scale() - Set Mouse Scale
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is_gamepad_available() - Is Gamepad Available
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is_gamepad_button_down() - Is Gamepad Button Down
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is_gamepad_button_pressed() - Is Gamepad Button Pressed
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is_gamepad_button_released() - Is Gamepad Button Released
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is_gamepad_button_up() - Is Gamepad Button Up
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get_gamepad_axis_count() - Get Gamepad Axis Count
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get_gamepad_axis_movement() - Get Gamepad Axis Movement
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get_gamepad_button_pressed() - Get Gamepad Button Pressed
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get_gamepad_name() - Get Gamepad Name
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set_gamepad_mappings() - Set Gamepad Mappings
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set_gamepad_vibration() - Set Gamepad Vibration
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is_gesture_detected() - Is Gesture Detected
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get_gesture_detected() - Get Gesture Detected
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get_gesture_drag_angle() - Get Gesture Drag Angle
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get_gesture_drag_vector() - Get Gesture Drag Vector
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get_gesture_hold_duration() - Get Gesture Hold Duration
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get_gesture_pinch_angle() - Get Gesture Pinch Angle
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get_gesture_pinch_vector() - Get Gesture Pinch Vector
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get_touch_point_count() - Get Touch Point Count
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get_touch_point_id() - Get Touch Point Id
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get_touch_position() - Get Touch Position
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get_touch_x() - Get Touch X
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get_touch_y() - Get Touch Y
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set_gestures_enabled() - Set Gestures Enabled
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is_cursor_hidden() - Is Cursor Hidden
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is_cursor_on_screen() - Is Cursor On Screen
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show_cursor() - Show Cursor
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hide_cursor() - Hide Cursor
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enable_cursor() - Enable Cursor
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disable_cursor() - Disable Cursor
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begin_mode_2d() - Begin Mode 2d
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end_mode_2d() - End Mode 2d
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begin_mode_3d() - Begin Mode 3d
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end_mode_3d() - End Mode 3d
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get_screen_to_world_2d() - Get Screen To World 2d
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get_screen_to_world_ray() - Get Screen To World Ray
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get_screen_to_world_ray_ex() - Get Screen To World Ray Ex
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get_world_to_screen() - Get World To Screen
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get_world_to_screen_2d() - Get World To Screen 2d
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get_world_to_screen_ex() - Get World To Screen Ex
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update_camera() - Update camera
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update_camera_pro() - Update camera pro
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get_camera_forward() - Get camera forward vector
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get_camera_matrix() - Get Camera Matrix
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get_camera_matrix_2d() - Get Camera Matrix 2d
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get_camera_projection_matrix() - Get camera projection matrix
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get_camera_right() - Get camera right vector
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get_camera_up() - Get camera up vector
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get_camera_view_matrix() - Get camera view matrix
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camera_move_forward() - Move camera forward
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camera_move_right() - Move camera right
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camera_move_to_target() - Move camera to target
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camera_move_up() - Move camera up
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camera_yaw() - Rotate camera around up axis (yaw)
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camera_pitch() - Rotate camera around right axis (pitch)
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camera_roll() - Rotate camera around forward axis (roll)
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load_shader() - Load Shader
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load_shader_from_memory() - Load Shader From Memory
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unload_shader() - Unload Shader
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begin_shader_mode() - Begin Shader Mode
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end_shader_mode() - End Shader Mode
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set_shader_value() - Set shader value
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set_shader_value_matrix() - Set Shader Value Matrix
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set_shader_value_texture() - Set Shader Value Texture
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get_shader_location() - Get Shader Location
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get_shader_location_attrib() - Get Shader Location Attrib
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is_shader_valid() - Is Shader Valid
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begin_blend_mode() - Begin Blend Mode
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end_blend_mode() - End Blend Mode
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begin_scissor_mode() - Begin Scissor Mode
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end_scissor_mode() - End Scissor Mode
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begin_texture_mode() - Begin Texture Mode
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end_texture_mode() - End Texture Mode
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begin_vr_stereo_mode() - Begin Vr Stereo Mode
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end_vr_stereo_mode() - End Vr Stereo Mode
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load_vr_stereo_config() - Load Vr Stereo Config
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unload_vr_stereo_config() - Unload Vr Stereo Config
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check_collision_box_sphere() - Check Collision Box Sphere
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check_collision_boxes() - Check Collision Boxes
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check_collision_circle_line() - Check Collision Circle Line
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check_collision_circle_rec() - Check Collision Circle Rec
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check_collision_circles() - Check Collision Circles
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check_collision_point_circle() - Check Collision Point Circle
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check_collision_point_line() - Check Collision Point Line
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check_collision_point_rec() - Check Collision Point Rec
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check_collision_point_triangle() - Check Collision Point Triangle
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check_collision_recs() - Check Collision Recs
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check_collision_spheres() - Check Collision Spheres
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get_collision_rec() - Get Collision Rec
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get_ray_collision_box() - Get Ray Collision Box
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get_ray_collision_mesh() - Get Ray Collision Mesh
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get_ray_collision_quad() - Get Ray Collision Quad
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get_ray_collision_sphere() - Get Ray Collision Sphere
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get_ray_collision_triangle() - Get Ray Collision Triangle
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color() - Color
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as_color() - Convert to color
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color_alpha() - Color Alpha
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color_alpha_blend() - Color Alpha Blend
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color_brightness() - Color Brightness
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color_contrast() - Color Contrast
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color_from_hsv() - Color From Hsv
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color_from_normalized() - Color From Normalized
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color_is_equal() - Color Is Equal
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color_lerp() - Color Lerp
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color_normalize() - Color Normalize
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color_tint() - Color Tint
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color_to_hsv() - Color To Hsv
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color_to_int() - Color To Int
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fade() - Fade
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get_color() - Get Color
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file_copy() - File Copy
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file_exists() - File Exists
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file_move() - File Move
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file_remove() - File Remove
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file_rename() - File Rename
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file_text_find_index() - File Text Find Index
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file_text_replace() - File Text Replace
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is_file_dropped() - Is File Dropped
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is_file_extension() - Is File Extension
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is_file_name_valid() - Is File Name Valid
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is_path_file() - Is Path File
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directory_exists() - Directory Exists
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change_directory() - Change Directory
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get_working_directory() - Get Working Directory
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get_application_directory() - Get Application Directory
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get_directory_file_count() - Get Directory File Count
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get_directory_file_count_ex() - Get Directory File Count Ex
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get_directory_path() - Get Directory Path
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get_prev_directory_path() - Get Prev Directory Path
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get_file_extension() - Get File Extension
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get_file_length() - Get File Length
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get_file_mod_time() - Get File Mod Time
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get_file_name() - Get File Name
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get_file_name_without_ext() - Get File Name Without Ext
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load_file_text() - Load File Text
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save_file_text() - Save File Text
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make_directory() - Make Directory
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set_automation_event_base_frame() - Set Automation Event Base Frame
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start_automation_event_recording() - Start Automation Event Recording
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stop_automation_event_recording() - Stop Automation Event Recording
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raylib_version() - Raylib Version
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raylibr_resource() - Resolve resource path
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set_trace_log_level() - Set Trace Log Level
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set_config_flags() - Set Config Flags
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set_exit_key() - Set Exit Key
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take_screenshot() - Take Screenshot
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raylibr_screenshot() - Render a 2D scene to an image
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raylibr_screenshot_3d() - Render a 3D scene to an image
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open_url() - Open Url
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set_random_seed() - Set Random Seed
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get_random_value() - Get Random Value
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wait_time() - Wait Time
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get_clipboard_text() - Get Clipboard Text
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set_clipboard_text() - Set Clipboard Text
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get_clipboard_image() - Get Clipboard Image
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is_web() - Check if running on web
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run_game_loop() - Run game loop
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eval_js() - Evaluate JavaScript
-
rectangle() - Rectangle
-
bounding_box() - Bounding Box
-
ray() - Ray
-
ray_collision() - Ray Collision
-
camera_2d() - Camera 2d
-
camera_3d() - Camera 3d
-
glyph_info() - Glyph Info
-
material_map() - Material Map
-
n_patch_info() - n Patch Info
-
transform() - Transform
-
texture() - Texture
-
render_texture() - Render Texture
-
is_audio_stream() - Test if object is a audio_stream
-
is_bone_info() - Test if object is a bone_info
-
is_bounding_box() - Test if object is a bounding_box
-
is_camera_2d() - Test if object is a camera_2d
-
is_camera_3d() - Test if object is a camera_3d
-
is_color() - Test if object is a color
-
is_font() - Test if object is a font
-
is_glyph_info() - Test if object is a glyph_info
-
is_image() - Test if object is a image
-
is_material() - Test if object is a material
-
is_material_map() - Test if object is a material_map
-
is_mesh() - Test if object is a mesh
-
is_model() - Test if object is a model
-
is_model_animation() - Test if object is a model_animation
-
is_music() - Test if object is a music
-
is_n_patch_info() - Test if object is a n_patch_info
-
is_ray() - Test if object is a ray
-
is_ray_collision() - Test if object is a ray_collision
-
is_raylib_matrix() - Test if object is a raylib matrix
-
is_rectangle() - Test if object is a rectangle
-
is_render_texture() - Test if object is a render_texture
-
is_shader() - Test if object is a shader
-
is_sound() - Test if object is a sound
-
is_texture() - Test if object is a texture
-
is_transform() - Test if object is a transform
-
is_vector_2() - Test if object is a vector of length 2
-
is_vector_3() - Test if object is a vector of length 3
-
is_vector_4() - Test if object is a vector of length 4
-
is_vr_device_info() - Test if object is a vr_device_info
-
is_vr_stereo_config() - Test if object is a vr_stereo_config
-
is_wave() - Test if object is a wave
-
flag - Flag
-
key - Key
-
log - log
-
mouse_button - Mouse Button
-
mouse_cursor - Mouse Cursor
-
camera_mode - Camera Mode
-
camera_projection - Camera Projection
-
material_map_index - Material Map Index
-
shader_uniform - Shader Uniform
-
float_clamp() - Float Clamp
-
float_equals() - Float Equals
-
float_lerp() - Float Lerp
-
float_normalize() - Float Normalize
-
float_remap() - Float Remap
-
float_wrap() - Float Wrap
-
vector2_add() - Vector2 Add
-
vector2_add_value() - Vector2 Add Value
-
vector2_angle() - Vector2 Angle
-
vector2_clamp() - Vector2 Clamp
-
vector2_clamp_value() - Vector2 Clamp Value
-
vector2_cross_product() - Vector2 Cross Product
-
vector2_distance() - Vector2 Distance
-
vector2_distance_sqr() - Vector2 Distance Sqr
-
vector2_divide() - Vector2 Divide
-
vector2_dot_product() - Vector2 Dot Product
-
vector2_equals() - Vector2 Equals
-
vector2_invert() - Vector2 Invert
-
vector2_length() - Vector2 Length
-
vector2_length_sqr() - Vector2 Length Sqr
-
vector2_lerp() - Vector2 Lerp
-
vector2_line_angle() - Vector2 Line Angle
-
vector2_max() - Vector2 Max
-
vector2_min() - Vector2 Min
-
vector2_move_towards() - Vector2 Move Towards
-
vector2_multiply() - Vector2 Multiply
-
vector2_negate() - Vector2 Negate
-
vector2_normalize() - Vector2 Normalize
-
vector2_one() - Vector2 One
-
vector2_reflect() - Vector2 Reflect
-
vector2_refract() - Vector2 Refract
-
vector2_rotate() - Vector2 Rotate
-
vector2_scale() - Vector2 Scale
-
vector2_subtract() - Vector2 Subtract
-
vector2_subtract_value() - Vector2 Subtract Value
-
vector2_transform() - Vector2 Transform
-
vector2_zero() - Vector2 Zero
-
vector3_add() - Vector3 Add
-
vector3_add_value() - Vector3 Add Value
-
vector3_angle() - Vector3 Angle
-
vector3_barycenter() - Vector3 Barycenter
-
vector3_clamp() - Vector3 Clamp
-
vector3_clamp_value() - Vector3 Clamp Value
-
vector3_cross_product() - Vector3 Cross Product
-
vector3_cubic_hermite() - Vector3 Cubic Hermite
-
vector3_distance() - Vector3 Distance
-
vector3_distance_sqr() - Vector3 Distance Sqr
-
vector3_divide() - Vector3 Divide
-
vector3_dot_product() - Vector3 Dot Product
-
vector3_equals() - Vector3 Equals
-
vector3_invert() - Vector3 Invert
-
vector3_length() - Vector3 Length
-
vector3_length_sqr() - Vector3 Length Sqr
-
vector3_lerp() - Vector3 Lerp
-
vector3_max() - Vector3 Max
-
vector3_min() - Vector3 Min
-
vector3_move_towards() - Vector3 Move Towards
-
vector3_multiply() - Vector3 Multiply
-
vector3_negate() - Vector3 Negate
-
vector3_normalize() - Vector3 Normalize
-
vector3_one() - Vector3 One
-
vector3_ortho_normalize() - Orthonormalize two Vector3
-
vector3_perpendicular() - Vector3 Perpendicular
-
vector3_project() - Vector3 Project
-
vector3_reflect() - Vector3 Reflect
-
vector3_refract() - Vector3 Refract
-
vector3_reject() - Vector3 Reject
-
vector3_rotate_by_axis_angle() - Vector3 Rotate By Axis Angle
-
vector3_rotate_by_quaternion() - Vector3 Rotate By Quaternion
-
vector3_scale() - Vector3 Scale
-
vector3_subtract() - Vector3 Subtract
-
vector3_subtract_value() - Vector3 Subtract Value
-
vector3_transform() - Vector3 Transform
-
vector3_unproject() - Vector3 Unproject
-
vector3_zero() - Vector3 Zero
-
vector4_add() - Vector4 Add
-
vector4_add_value() - Vector4 Add Value
-
vector4_distance() - Vector4 Distance
-
vector4_distance_sqr() - Vector4 Distance Sqr
-
vector4_divide() - Vector4 Divide
-
vector4_dot_product() - Vector4 Dot Product
-
vector4_equals() - Vector4 Equals
-
vector4_invert() - Vector4 Invert
-
vector4_length() - Vector4 Length
-
vector4_length_sqr() - Vector4 Length Sqr
-
vector4_lerp() - Vector4 Lerp
-
vector4_max() - Vector4 Max
-
vector4_min() - Vector4 Min
-
vector4_move_towards() - Vector4 Move Towards
-
vector4_multiply() - Vector4 Multiply
-
vector4_negate() - Vector4 Negate
-
vector4_normalize() - Vector4 Normalize
-
vector4_one() - Vector4 One
-
vector4_scale() - Vector4 Scale
-
vector4_subtract() - Vector4 Subtract
-
vector4_subtract_value() - Vector4 Subtract Value
-
vector4_zero() - Vector4 Zero
-
matrix_add() - Matrix Add
-
matrix_compose() - Matrix Compose
-
matrix_decompose() - Decompose a matrix
-
matrix_determinant() - Matrix Determinant
-
matrix_frustum() - Matrix Frustum
-
matrix_identity() - Matrix Identity
-
matrix_invert() - Matrix Invert
-
matrix_look_at() - Matrix Look At
-
matrix_multiply() - Matrix Multiply
-
matrix_multiply_value() - Matrix Multiply Value
-
matrix_ortho() - Matrix Ortho
-
matrix_perspective() - Matrix Perspective
-
matrix_rotate() - Matrix Rotate
-
matrix_rotate_x() - Matrix Rotate X
-
matrix_rotate_xyz() - Matrix Rotate Xyz
-
matrix_rotate_y() - Matrix Rotate Y
-
matrix_rotate_z() - Matrix Rotate Z
-
matrix_rotate_zyx() - Matrix Rotate Zyx
-
matrix_scale() - Matrix Scale
-
matrix_subtract() - Matrix Subtract
-
matrix_trace() - Matrix Trace
-
matrix_translate() - Matrix Translate
-
matrix_transpose() - Matrix Transpose
-
quaternion_add() - Quaternion Add
-
quaternion_add_value() - Quaternion Add Value
-
quaternion_cubic_hermite_spline() - Quaternion Cubic Hermite Spline
-
quaternion_divide() - Quaternion Divide
-
quaternion_equals() - Quaternion Equals
-
quaternion_from_axis_angle() - Quaternion From Axis Angle
-
quaternion_from_euler() - Quaternion From Euler
-
quaternion_from_matrix() - Quaternion From Matrix
-
quaternion_from_vector3_to_vector3() - Quaternion From Vector3 To Vector3
-
quaternion_identity() - Quaternion Identity
-
quaternion_invert() - Quaternion Invert
-
quaternion_length() - Quaternion Length
-
quaternion_lerp() - Quaternion Lerp
-
quaternion_multiply() - Quaternion Multiply
-
quaternion_nlerp() - Quaternion Nlerp
-
quaternion_normalize() - Quaternion Normalize
-
quaternion_scale() - Quaternion Scale
-
quaternion_slerp() - Quaternion Slerp
-
quaternion_subtract() - Quaternion Subtract
-
quaternion_subtract_value() - Quaternion Subtract Value
-
quaternion_to_axis_angle() - Quaternion to axis and angle
-
quaternion_to_euler() - Quaternion To Euler
-
quaternion_to_matrix() - Quaternion To Matrix
-
quaternion_transform() - Quaternion Transform
-
gui_enable() - Gui Enable
-
gui_disable() - Gui Disable
-
gui_lock() - Gui Lock
-
gui_unlock() - Gui Unlock
-
gui_is_locked() - Gui Is Locked
-
gui_set_alpha() - Gui Set Alpha
-
gui_set_state() - Gui Set State
-
gui_get_state() - Gui Get State
-
gui_set_font() - Gui Set Font
-
gui_get_font() - Gui Get Font
-
gui_set_style() - Gui Set Style
-
gui_get_style() - Gui Get Style
-
gui_load_style() - Gui Load Style
-
gui_load_style_default() - Gui Load Style Default
-
gui_enable_tooltip() - Gui Enable Tooltip
-
gui_disable_tooltip() - Gui Disable Tooltip
-
gui_set_tooltip() - Gui Set Tooltip
-
gui_set_icon_scale() - Gui Set Icon Scale
-
gui_draw_icon() - Gui Draw Icon
-
gui_get_text_width() - Gui Get Text Width
-
gui_window_box() - Gui Window Box
-
gui_group_box() - Gui Group Box
-
gui_line() - Gui Line
-
gui_panel() - Gui Panel
-
gui_label() - Gui Label
-
gui_button() - Gui Button
-
gui_label_button() - Gui Label Button
-
gui_toggle() - Gui Toggle
-
gui_toggle_group() - Gui Toggle Group
-
gui_toggle_slider() - Gui Toggle Slider
-
gui_check_box() - Gui Check Box
-
gui_combo_box() - Gui Combo Box
-
gui_dropdown_box() - Gui Dropdown Box
-
gui_spinner() - Gui Spinner
-
gui_value_box() - Gui Value Box
-
gui_value_box_float() - Gui Value Box Float
-
gui_text_box() - Gui Text Box
-
gui_text_input_box() - Gui Text Input Box
-
gui_slider() - Gui Slider
-
gui_slider_bar() - Gui Slider Bar
-
gui_progress_bar() - Gui Progress Bar
-
gui_status_bar() - Gui Status Bar
-
gui_dummy_rec() - Gui Dummy Rec
-
gui_grid() - Gui Grid
-
gui_list_view() - Gui List View
-
gui_tab_bar() - Gui Tab Bar
-
gui_message_box() - Gui Message Box
-
gui_scroll_panel() - Gui Scroll Panel
-
gui_color_picker() - Gui Color Picker
-
gui_color_picker_hsv() - Gui Color Picker Hsv
-
gui_color_panel() - Gui Color Panel
-
gui_color_panel_hsv() - Gui Color Panel Hsv
-
gui_color_bar_alpha() - Gui Color Bar Alpha
-
gui_color_bar_hue() - Gui Color Bar Hue
-
gui_state - Gui State
-
gui_control - Gui Control
-
gui_control_property - Gui Control Property
-
gui_default_property - Gui Default Property
-
gui_icon - Gui Icon
-
gui_result - Gui Result
-
gui_text_alignment - Gui Text Alignment
-
gui_text_alignment_vertical - Gui Text Alignment Vertical
-
gui_text_wrap_mode - Gui Text Wrap Mode
-
gui_check_box_property - Gui Check Box Property
-
gui_color_picker_property - Gui Color Picker Property
-
gui_combo_box_property - Gui Combo Box Property
-
gui_dropdown_box_property - Gui Dropdown Box Property
-
gui_list_view_property - Gui List View Property
-
gui_progress_bar_property - Gui Progress Bar Property
-
gui_scroll_bar_property - Gui Scroll Bar Property
-
gui_slider_property - Gui Slider Property
-
gui_tab_bar_property - Gui Tab Bar Property
-
gui_text_box_property - Gui Text Box Property
-
gui_toggle_property - Gui Toggle Property
-
gui_value_box_property - Gui Value Box Property
-
rl_active_draw_buffers() - Rl Active Draw Buffers
-
rl_active_texture_slot() - Rl Active Texture Slot
-
rl_begin() - Rl Begin
-
rl_bind_framebuffer() - Rl Bind Framebuffer
-
rl_bind_image_texture() - Rl Bind Image Texture
-
rl_bind_shader_buffer() - Rl Bind Shader Buffer
-
rl_blit_framebuffer() - Rl Blit Framebuffer
-
rl_check_errors() - Rl Check Errors
-
rl_check_render_batch_limit() - Rl Check Render Batch Limit
-
rl_clear_color() - Rl Clear Color
-
rl_clear_screen_buffers() - Rl Clear Screen Buffers
-
rl_color3f() - Rl Color3f
-
rl_color4f() - Rl Color4f
-
rl_color4ub() - Rl Color4ub
-
rl_color_mask() - Rl Color Mask
-
rl_compute_shader_dispatch() - Rl Compute Shader Dispatch
-
rl_copy_shader_buffer() - Rl Copy Shader Buffer
-
rl_cubemap_parameters() - Rl Cubemap Parameters
-
rl_disable_backface_culling() - Rl Disable Backface Culling
-
rl_disable_color_blend() - Rl Disable Color Blend
-
rl_disable_depth_mask() - Rl Disable Depth Mask
-
rl_disable_depth_test() - Rl Disable Depth Test
-
rl_disable_framebuffer() - Rl Disable Framebuffer
-
rl_disable_point_mode() - Rl Disable Point Mode
-
rl_disable_scissor_test() - Rl Disable Scissor Test
-
rl_disable_shader() - Rl Disable Shader
-
rl_disable_smooth_lines() - Rl Disable Smooth Lines
-
rl_disable_state_pointer() - Rl Disable State Pointer
-
rl_disable_stereo_render() - Rl Disable Stereo Render
-
rl_disable_texture() - Rl Disable Texture
-
rl_disable_texture_cubemap() - Rl Disable Texture Cubemap
-
rl_disable_vertex_array() - Rl Disable Vertex Array
-
rl_disable_vertex_attribute() - Rl Disable Vertex Attribute
-
rl_disable_vertex_buffer() - Rl Disable Vertex Buffer
-
rl_disable_vertex_buffer_element() - Rl Disable Vertex Buffer Element
-
rl_disable_wire_mode() - Rl Disable Wire Mode
-
rl_draw_render_batch_active() - Rl Draw Render Batch Active
-
rl_draw_vertex_array() - Rl Draw Vertex Array
-
rl_draw_vertex_array_instanced() - Rl Draw Vertex Array Instanced
-
rl_enable_backface_culling() - Rl Enable Backface Culling
-
rl_enable_color_blend() - Rl Enable Color Blend
-
rl_enable_depth_mask() - Rl Enable Depth Mask
-
rl_enable_depth_test() - Rl Enable Depth Test
-
rl_enable_framebuffer() - Rl Enable Framebuffer
-
rl_enable_point_mode() - Rl Enable Point Mode
-
rl_enable_scissor_test() - Rl Enable Scissor Test
-
rl_enable_shader() - Rl Enable Shader
-
rl_enable_smooth_lines() - Rl Enable Smooth Lines
-
rl_enable_stereo_render() - Rl Enable Stereo Render
-
rl_enable_texture() - Rl Enable Texture
-
rl_enable_texture_cubemap() - Rl Enable Texture Cubemap
-
rl_enable_vertex_array() - Rl Enable Vertex Array
-
rl_enable_vertex_attribute() - Rl Enable Vertex Attribute
-
rl_enable_vertex_buffer() - Rl Enable Vertex Buffer
-
rl_enable_vertex_buffer_element() - Rl Enable Vertex Buffer Element
-
rl_enable_wire_mode() - Rl Enable Wire Mode
-
rl_end() - Rl End
-
rl_framebuffer_attach() - Rl Framebuffer Attach
-
rl_framebuffer_complete() - Rl Framebuffer Complete
-
rl_frustum() - Rl Frustum
-
rl_get_active_framebuffer() - Rl Get Active Framebuffer
-
rl_get_cull_distance_far() - Rl Get Cull Distance Far
-
rl_get_cull_distance_near() - Rl Get Cull Distance Near
-
rl_get_framebuffer_height() - Rl Get Framebuffer Height
-
rl_get_framebuffer_width() - Rl Get Framebuffer Width
-
rl_get_line_width() - Rl Get Line Width
-
rl_get_location_attrib() - Rl Get Location Attrib
-
rl_get_location_uniform() - Rl Get Location Uniform
-
rl_get_matrix_modelview() - Rl Get Matrix Modelview
-
rl_get_matrix_projection() - Rl Get Matrix Projection
-
rl_get_matrix_projection_stereo() - Rl Get Matrix Projection Stereo
-
rl_get_matrix_transform() - Rl Get Matrix Transform
-
rl_get_matrix_view_offset_stereo() - Rl Get Matrix View Offset Stereo
-
rl_get_pixel_format_name() - Rl Get Pixel Format Name
-
rl_get_point_size() - Rl Get Point Size
-
rl_get_shader_buffer_size() - Rl Get Shader Buffer Size
-
rl_get_shader_id_default() - Rl Get Shader Id Default
-
rl_get_texture_id_default() - Rl Get Texture Id Default
-
rl_get_version() - Rl Get Version
-
rl_gl_close() - Rl Gl Close
-
rl_gl_init() - Rl Gl Init
-
rl_is_stereo_render_enabled() - Rl Is Stereo Render Enabled
-
rl_load_draw_cube() - Rl Load Draw Cube
-
rl_load_draw_quad() - Rl Load Draw Quad
-
rl_load_framebuffer() - Rl Load Framebuffer
-
rl_load_identity() - Rl Load Identity
-
rl_load_shader() - Rl Load Shader
-
rl_load_shader_program() - Rl Load Shader Program
-
rl_load_shader_program_compute() - Rl Load Shader Program Compute
-
rl_load_shader_program_ex() - Rl Load Shader Program Ex
-
rl_load_texture_depth() - Rl Load Texture Depth
-
rl_load_vertex_array() - Rl Load Vertex Array
-
rl_matrix_mode() - Rl Matrix Mode
-
rl_normal3f() - Rl Normal3f
-
rl_ortho() - Rl Ortho
-
rl_pop_matrix() - Rl Pop Matrix
-
rl_push_matrix() - Rl Push Matrix
-
rl_resize_framebuffer() - Rl Resize Framebuffer
-
rl_rotatef() - Rl Rotatef
-
rl_scalef() - Rl Scalef
-
rl_scissor() - Rl Scissor
-
rl_set_blend_factors() - Rl Set Blend Factors
-
rl_set_blend_factors_separate() - Rl Set Blend Factors Separate
-
rl_set_blend_mode() - Rl Set Blend Mode
-
rl_set_clip_planes() - Rl Set Clip Planes
-
rl_set_cull_face() - Rl Set Cull Face
-
rl_set_framebuffer_height() - Rl Set Framebuffer Height
-
rl_set_framebuffer_width() - Rl Set Framebuffer Width
-
rl_set_line_width() - Rl Set Line Width
-
rl_set_matrix_modelview() - Rl Set Matrix Modelview
-
rl_set_matrix_projection() - Rl Set Matrix Projection
-
rl_set_matrix_projection_stereo() - Rl Set Matrix Projection Stereo
-
rl_set_matrix_view_offset_stereo() - Rl Set Matrix View Offset Stereo
-
rl_set_point_size() - Rl Set Point Size
-
rl_set_texture() - Rl Set Texture
-
rl_set_uniform_matrix() - Rl Set Uniform Matrix
-
rl_set_uniform_sampler() - Rl Set Uniform Sampler
-
rl_set_vertex_attribute() - Rl Set Vertex Attribute
-
rl_set_vertex_attribute_divisor() - Rl Set Vertex Attribute Divisor
-
rl_tex_coord2f() - Rl Tex Coord2f
-
rl_texture_parameters() - Rl Texture Parameters
-
rl_translatef() - Rl Translatef
-
rl_unload_framebuffer() - Rl Unload Framebuffer
-
rl_unload_shader() - Rl Unload Shader
-
rl_unload_shader_buffer() - Rl Unload Shader Buffer
-
rl_unload_shader_program() - Rl Unload Shader Program
-
rl_unload_texture() - Rl Unload Texture
-
rl_unload_vertex_array() - Rl Unload Vertex Array
-
rl_unload_vertex_buffer() - Rl Unload Vertex Buffer
-
rl_vertex2f() - Rl Vertex2f
-
rl_vertex2i() - Rl Vertex2i
-
rl_vertex3f() - Rl Vertex3f
-
rl_viewport() - Rl Viewport