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Set shader uniform value (matrix 4x4).

Usage

set_shader_value_matrix(shader, loc_index, mat)

Arguments

shader

A shader.

loc_index

An integer.

mat

A numeric matrix of 4 by 4.

Note

This function has been auto-generated from the following Raylib function definition:

void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat);