Set shader uniform value (matrix 4x4).
Note
This function has been auto-generated from the following Raylib function definition:
void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat);See also
shader() for creating shader objects.
Other shader functions: 
begin_shader_mode(),
end_shader_mode(),
get_shader_location_attrib(),
get_shader_location(),
load_shader_from_memory(),
load_shader(),
set_shader_value_texture(),
set_shader_value(),
unload_shader()
