Set shader uniform value.
Examples
if (FALSE) {
shader <- load_shader("", "shader.fs")
loc <- get_shader_location(shader, "myUniform")
set_shader_value(shader, loc, 1.0)
set_shader_value(shader, loc, c(1.0, 0.0))
}
Set shader uniform value.
if (FALSE) {
shader <- load_shader("", "shader.fs")
loc <- get_shader_location(shader, "myUniform")
set_shader_value(shader, loc, 1.0)
set_shader_value(shader, loc, c(1.0, 0.0))
}