Begin custom shader drawing.
Note
This function has been auto-generated from the following Raylib function definition:
BeginShaderMode(Shader shader); void
See also
shader()
for creating shader objects.
Other shader functions:
end_shader_mode()
,
get_shader_location_attrib()
,
get_shader_location()
,
load_shader_from_memory()
,
load_shader()
,
set_shader_value_matrix()
,
set_shader_value_texture()
,
set_shader_value()
,
unload_shader()
Other mode functions:
begin_blend_mode()
,
begin_mode_2d()
,
begin_mode_3d()
,
begin_scissor_mode()
,
begin_texture_mode()
,
end_blend_mode()
,
end_mode_2d()
,
end_mode_3d()
,
end_scissor_mode()
,
end_shader_mode()
,
end_texture_mode()
,
end_vr_stereo_mode()
,
set_camera_mode()