Load shader from code strings and bind default locations.
Note
This function has been auto-generated from the following Raylib function definition:
Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode);See also
Other shader functions: 
begin_shader_mode(),
end_shader_mode(),
get_shader_location_attrib(),
get_shader_location(),
load_shader(),
set_shader_value_matrix(),
set_shader_value_texture(),
set_shader_value(),
unload_shader()
