Load shader from code strings and bind default locations.
Note
This function has been auto-generated from the following Raylib function definition:
LoadShaderFromMemory(const char *vsCode, const char *fsCode); Shader
See also
Other shader functions:
begin_shader_mode()
,
end_shader_mode()
,
get_shader_location_attrib()
,
get_shader_location()
,
load_shader()
,
set_shader_value_matrix()
,
set_shader_value_texture()
,
set_shader_value()
,
unload_shader()