Set shader uniform value for texture (sampler2d).
Note
This function has been auto-generated from the following Raylib function definition:
void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture);See also
shader() for creating shader objects.
texture() for creating texture objects.
Other shader functions:
begin_shader_mode(),
end_shader_mode(),
get_shader_location_attrib(),
get_shader_location(),
load_shader_from_memory(),
load_shader(),
set_shader_value_matrix(),
set_shader_value(),
unload_shader()
Other texture functions:
begin_texture_mode(),
draw_cube_texture_rec(),
draw_cube_texture(),
draw_texture_ex(),
draw_texture_npatch(),
draw_texture_poly(),
draw_texture_pro(),
draw_texture_quad(),
draw_texture_rec(),
draw_texture_tiled(),
draw_texture_v(),
draw_texture(),
end_texture_mode(),
gen_texture_mipmaps(),
load_image_from_texture(),
load_render_texture(),
load_texture_from_image(),
load_texture(),
set_shapes_texture(),
set_texture_filter(),
set_texture_wrap(),
texture(),
unload_render_texture(),
unload_texture()
