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Set shader uniform value and bind the texture (sampler2d).

Usage

set_shader_value_texture(shader, loc_index, texture)

Arguments

shader

A shader.

loc_index

An integer.

texture

A texture.

Note

This function has been auto-generated from the following Raylib function definition:

void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture);

See also

Other texture functions: begin_texture_mode(), draw_texture(), draw_texture_ex(), draw_texture_n_patch(), draw_texture_pro(), draw_texture_rec(), draw_texture_v(), end_texture_mode(), get_shapes_texture(), is_texture_valid(), load_image_from_texture(), load_render_texture(), load_texture(), load_texture_from_image(), set_shapes_texture(), set_texture_filter(), set_texture_wrap(), texture(), unload_render_texture(), unload_texture()

Other shader functions: begin_shader_mode(), end_shader_mode(), get_shader_location(), get_shader_location_attrib(), is_shader_valid(), load_shader(), load_shader_from_memory(), set_shader_value(), set_shader_value_matrix(), unload_shader()

Other set functions: set_audio_stream_buffer_size_default(), set_audio_stream_pan(), set_audio_stream_pitch(), set_audio_stream_volume(), set_automation_event_base_frame(), set_clipboard_text(), set_config_flags(), set_exit_key(), set_gamepad_mappings(), set_gamepad_vibration(), set_gestures_enabled(), set_master_volume(), set_mouse_cursor(), set_mouse_offset(), set_mouse_position(), set_mouse_scale(), set_music_pan(), set_music_pitch(), set_music_volume(), set_random_seed(), set_shader_value_matrix(), set_shapes_texture(), set_sound_pan(), set_sound_pitch(), set_sound_volume(), set_target_fps(), set_text_line_spacing(), set_texture_filter(), set_texture_wrap(), set_trace_log_level(), set_window_focused(), set_window_icon(), set_window_max_size(), set_window_min_size(), set_window_monitor(), set_window_opacity(), set_window_position(), set_window_size(), set_window_state(), set_window_title()

Examples

if (FALSE) {
set_shader_value_texture(load_shader("", "shader.fs"), 0L, load_texture("file.png"))
}