Set texture and rectangle to be used on shapes drawing.
Note
This function has been auto-generated from the following Raylib function definition:
void SetShapesTexture(Texture2D texture, Rectangle source);See also
texture() for creating texture objects.
rectangle() for creating rectangle objects.
Other texture functions:
begin_texture_mode(),
draw_cube_texture_rec(),
draw_cube_texture(),
draw_texture_ex(),
draw_texture_npatch(),
draw_texture_poly(),
draw_texture_pro(),
draw_texture_quad(),
draw_texture_rec(),
draw_texture_tiled(),
draw_texture_v(),
draw_texture(),
end_texture_mode(),
gen_texture_mipmaps(),
load_image_from_texture(),
load_render_texture(),
load_texture_from_image(),
load_texture(),
set_shader_value_texture(),
set_texture_filter(),
set_texture_wrap(),
texture(),
unload_render_texture(),
unload_texture()
