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Load texture for rendering (framebuffer).

Usage

load_render_texture(width, height)

Arguments

width

An integer.

height

An integer.

Value

A render texture

Note

This function has been auto-generated from the following Raylib function definition:

RenderTexture2D LoadRenderTexture(int width, int height);

Examples

if (FALSE) {
load_render_texture(800L, 450L)
}