Skip to contents

Check if a render texture is valid (loaded in GPU).

Usage

is_render_texture_valid(target)

Arguments

target

A render texture.

Value

A logical

Note

This function has been auto-generated from the following Raylib function definition:

bool IsRenderTextureValid(RenderTexture2D target);

Examples

if (FALSE) {
is_render_texture_valid(load_render_texture(800, 450))
}