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Check if a texture is valid (loaded in GPU).

Usage

is_texture_valid(texture)

Arguments

texture

A texture.

Value

A logical

Note

This function has been auto-generated from the following Raylib function definition:

bool IsTextureValid(Texture2D texture);

See also

Other valid functions: is_audio_stream_valid(), is_file_name_valid(), is_font_valid(), is_image_valid(), is_material_valid(), is_model_animation_valid(), is_model_valid(), is_music_valid(), is_render_texture_valid(), is_shader_valid(), is_sound_valid(), is_wave_valid()

Other texture functions: begin_texture_mode(), draw_texture(), draw_texture_ex(), draw_texture_n_patch(), draw_texture_pro(), draw_texture_rec(), draw_texture_v(), end_texture_mode(), get_shapes_texture(), load_image_from_texture(), load_render_texture(), load_texture(), load_texture_from_image(), set_shader_value_texture(), set_shapes_texture(), set_texture_filter(), set_texture_wrap(), texture(), unload_render_texture(), unload_texture()

Other is functions: color_is_equal(), is_audio_device_ready(), is_audio_stream_playing(), is_audio_stream_processed(), is_audio_stream_valid(), is_cursor_hidden(), is_cursor_on_screen(), is_file_dropped(), is_file_extension(), is_file_name_valid(), is_font_valid(), is_gamepad_available(), is_gamepad_button_down(), is_gamepad_button_pressed(), is_gamepad_button_released(), is_gamepad_button_up(), is_gesture_detected(), is_image_valid(), is_key_down(), is_key_pressed(), is_key_pressed_repeat(), is_key_released(), is_key_up(), is_material_valid(), is_model_animation_valid(), is_model_valid(), is_mouse_button_down(), is_mouse_button_pressed(), is_mouse_button_released(), is_mouse_button_up(), is_music_stream_playing(), is_music_valid(), is_path_file(), is_render_texture_valid(), is_shader_valid(), is_sound_playing(), is_sound_valid(), is_wave_valid(), is_window_focused(), is_window_fullscreen(), is_window_hidden(), is_window_maximized(), is_window_minimized(), is_window_ready(), is_window_resized(), is_window_state(), text_is_equal()

Examples

if (FALSE) {
is_texture_valid(load_texture("file.png"))
}