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Checks if an audio stream is valid (buffers initialized).

Usage

is_audio_stream_valid(stream)

Arguments

stream

An audio_stream.

Value

A logical

Note

This function has been auto-generated from the following Raylib function definition:

bool IsAudioStreamValid(AudioStream stream);

See also

Other valid functions: is_file_name_valid(), is_font_valid(), is_image_valid(), is_material_valid(), is_model_animation_valid(), is_model_valid(), is_music_valid(), is_render_texture_valid(), is_shader_valid(), is_sound_valid(), is_texture_valid(), is_wave_valid()

Other audio functions: close_audio_device(), init_audio_device(), is_audio_device_ready(), is_audio_stream_playing(), is_audio_stream_processed(), load_audio_stream(), pause_audio_stream(), play_audio_stream(), resume_audio_stream(), set_audio_stream_buffer_size_default(), set_audio_stream_pan(), set_audio_stream_pitch(), set_audio_stream_volume(), stop_audio_stream(), unload_audio_stream()

Other is functions: color_is_equal(), is_audio_device_ready(), is_audio_stream_playing(), is_audio_stream_processed(), is_cursor_hidden(), is_cursor_on_screen(), is_file_dropped(), is_file_extension(), is_file_name_valid(), is_font_valid(), is_gamepad_available(), is_gamepad_button_down(), is_gamepad_button_pressed(), is_gamepad_button_released(), is_gamepad_button_up(), is_gesture_detected(), is_image_valid(), is_key_down(), is_key_pressed(), is_key_pressed_repeat(), is_key_released(), is_key_up(), is_material_valid(), is_model_animation_valid(), is_model_valid(), is_mouse_button_down(), is_mouse_button_pressed(), is_mouse_button_released(), is_mouse_button_up(), is_music_stream_playing(), is_music_valid(), is_path_file(), is_render_texture_valid(), is_shader_valid(), is_sound_playing(), is_sound_valid(), is_texture_valid(), is_wave_valid(), is_window_focused(), is_window_fullscreen(), is_window_hidden(), is_window_maximized(), is_window_minimized(), is_window_ready(), is_window_resized(), is_window_state(), text_is_equal()

Examples

if (FALSE) {
is_audio_stream_valid(load_audio_stream(44100L, 16L, 1L))
}