Ends drawing to render texture.
Note
This function has been auto-generated from the following Raylib function definition:
void EndTextureMode(void);See also
Other texture functions:
begin_texture_mode(),
draw_cube_texture_rec(),
draw_cube_texture(),
draw_texture_ex(),
draw_texture_npatch(),
draw_texture_poly(),
draw_texture_pro(),
draw_texture_quad(),
draw_texture_rec(),
draw_texture_tiled(),
draw_texture_v(),
draw_texture(),
gen_texture_mipmaps(),
load_image_from_texture(),
load_render_texture(),
load_texture_from_image(),
load_texture(),
set_shader_value_texture(),
set_shapes_texture(),
set_texture_filter(),
set_texture_wrap(),
texture(),
unload_render_texture(),
unload_texture()
Other mode functions:
begin_blend_mode(),
begin_mode_2d(),
begin_mode_3d(),
begin_scissor_mode(),
begin_shader_mode(),
begin_texture_mode(),
end_blend_mode(),
end_mode_2d(),
end_mode_3d(),
end_scissor_mode(),
end_shader_mode(),
end_vr_stereo_mode(),
set_camera_mode()
