Create a new sound that shares the same sample data as the source sound, does not own the sound data.
See also
Other alias functions:
unload_sound_alias()
Other sound functions:
is_sound_playing(),
is_sound_valid(),
load_sound(),
load_sound_from_wave(),
pause_sound(),
play_sound(),
resume_sound(),
set_sound_pan(),
set_sound_pitch(),
set_sound_volume(),
stop_sound(),
unload_sound(),
unload_sound_alias()
Other load functions:
load_audio_stream(),
load_file_text(),
load_font(),
load_font_from_image(),
load_image(),
load_image_from_screen(),
load_image_from_texture(),
load_image_raw(),
load_material_default(),
load_model(),
load_model_from_mesh(),
load_music_stream(),
load_render_texture(),
load_shader(),
load_shader_from_memory(),
load_sound(),
load_sound_from_wave(),
load_texture(),
load_texture_from_image(),
load_vr_stereo_config(),
load_wave()
Examples
if (FALSE) {
load_sound_alias(load_sound("sound.wav"))
}
