Skip to contents

Load shader from files and bind default locations.

Usage

load_shader(vs_file_name = "", fs_file_name)

Arguments

vs_file_name

A string.

fs_file_name

A string.

Value

A shader

Note

This function has been auto-generated from the following Raylib function definition:

Shader LoadShader(const char * vsFileName, const char * fsFileName);

Examples

if (FALSE) {
load_shader("file.png", "file.png")
}