Load shader from files and bind default locations.
Note
This function has been auto-generated from the following Raylib function definition:
Shader LoadShader(const char *vsFileName, const char *fsFileName);See also
Other shader functions: 
begin_shader_mode(),
end_shader_mode(),
get_shader_location_attrib(),
get_shader_location(),
load_shader_from_memory(),
set_shader_value_matrix(),
set_shader_value_texture(),
set_shader_value(),
unload_shader()
