Get shader uniform location.
Note
This function has been auto-generated from the following Raylib function definition:
int GetShaderLocation(Shader shader, const char *uniformName);See also
shader() for creating shader objects.
Other shader functions:
begin_shader_mode(),
end_shader_mode(),
get_shader_location_attrib(),
load_shader_from_memory(),
load_shader(),
set_shader_value_matrix(),
set_shader_value_texture(),
set_shader_value(),
unload_shader()
