Get shader uniform location.
Note
This function has been auto-generated from the following Raylib function definition:
GetShaderLocation(Shader shader, const char *uniformName); int
See also
shader()
for creating shader objects.
Other shader functions:
begin_shader_mode()
,
end_shader_mode()
,
get_shader_location_attrib()
,
load_shader_from_memory()
,
load_shader()
,
set_shader_value_matrix()
,
set_shader_value_texture()
,
set_shader_value()
,
unload_shader()