Set internal gamepad mappings (SDL_GameControllerDB).
Note
This function has been auto-generated from the following Raylib function definition:
int SetGamepadMappings(const char *mappings);See also
Other gamepad functions:
get_gamepad_axis_count(),
get_gamepad_axis_movement(),
get_gamepad_button_pressed(),
get_gamepad_name(),
is_gamepad_available(),
is_gamepad_button_down(),
is_gamepad_button_pressed(),
is_gamepad_button_released(),
is_gamepad_button_up()
