Set internal gamepad mappings (SDL_GameControllerDB).
Note
This function has been auto-generated from the following Raylib function definition:
SetGamepadMappings(const char *mappings); int
See also
Other gamepad functions:
get_gamepad_axis_count()
,
get_gamepad_axis_movement()
,
get_gamepad_button_pressed()
,
get_gamepad_name()
,
is_gamepad_available()
,
is_gamepad_button_down()
,
is_gamepad_button_pressed()
,
is_gamepad_button_released()
,
is_gamepad_button_up()