Create a new sound object.
Arguments
- stream
An audio_stream. Audio stream.
- frame_count
A non-negative integer. Total number of frames (considering channels).
Note
This class has been auto-generated from the following Raylib struct definition:
typedef struct Sound {
AudioStream stream; // Audio stream
unsigned int frameCount; // Total number of frames (considering channels)
} Sound;See also
Other sound functions:
is_sound_playing(),
load_sound_from_wave(),
load_sound(),
pause_sound(),
play_sound_multi(),
play_sound(),
resume_sound(),
set_sound_pitch(),
set_sound_volume(),
stop_sound_multi(),
stop_sound(),
unload_sound()
