Play a sound (using multichannel buffer pool).
Note
This function has been auto-generated from the following Raylib function definition:
PlaySoundMulti(Sound sound); void
See also
sound()
for creating sound objects.
Other sound functions:
is_sound_playing()
,
load_sound_from_wave()
,
load_sound()
,
pause_sound()
,
play_sound()
,
resume_sound()
,
set_sound_pitch()
,
set_sound_volume()
,
sound()
,
stop_sound_multi()
,
stop_sound()
,
unload_sound()