Stop any sound playing (using multichannel buffer pool).
Note
This function has been auto-generated from the following Raylib function definition:
void StopSoundMulti(void);See also
Other sound functions:
is_sound_playing(),
load_sound_from_wave(),
load_sound(),
pause_sound(),
play_sound_multi(),
play_sound(),
resume_sound(),
set_sound_pitch(),
set_sound_volume(),
sound(),
stop_sound(),
unload_sound()
