Check collision between circle and rectangle.
Note
This function has been auto-generated from the following Raylib function definition:
bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);See also
rectangle() for creating rectangle objects.
Other collision functions:
check_collision_box_sphere(),
check_collision_boxes(),
check_collision_circles(),
check_collision_lines(),
check_collision_point_circle(),
check_collision_point_line(),
check_collision_point_rec(),
check_collision_point_triangle(),
check_collision_recs(),
check_collision_spheres(),
get_collision_rec(),
get_ray_collision_box(),
get_ray_collision_mesh(),
get_ray_collision_model(),
get_ray_collision_quad(),
get_ray_collision_sphere(),
get_ray_collision_triangle()
Other circle functions:
check_collision_point_circle(),
draw_circle_3d(),
draw_circle_gradient(),
draw_circle_lines(),
draw_circle_sector_lines(),
draw_circle_sector(),
draw_circle_v(),
draw_circle(),
image_draw_circle_v(),
image_draw_circle()
