Check collision between circle and rectangle.
Note
This function has been auto-generated from the following Raylib function definition:
CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); bool
See also
rectangle()
for creating rectangle objects.
Other collision functions:
check_collision_box_sphere()
,
check_collision_boxes()
,
check_collision_circles()
,
check_collision_lines()
,
check_collision_point_circle()
,
check_collision_point_line()
,
check_collision_point_rec()
,
check_collision_point_triangle()
,
check_collision_recs()
,
check_collision_spheres()
,
get_collision_rec()
,
get_ray_collision_box()
,
get_ray_collision_mesh()
,
get_ray_collision_model()
,
get_ray_collision_quad()
,
get_ray_collision_sphere()
,
get_ray_collision_triangle()
Other circle functions:
check_collision_point_circle()
,
draw_circle_3d()
,
draw_circle_gradient()
,
draw_circle_lines()
,
draw_circle_sector_lines()
,
draw_circle_sector()
,
draw_circle_v()
,
draw_circle()
,
image_draw_circle_v()
,
image_draw_circle()