Check collision between two circles.
Arguments
- center_1
 A numeric vector of length 2.
- radius_1
 A number.
- center_2
 A numeric vector of length 2.
- radius_2
 A number.
Note
This function has been auto-generated from the following Raylib function definition:
bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);See also
Other collision functions: 
check_collision_box_sphere(),
check_collision_boxes(),
check_collision_circle_rec(),
check_collision_lines(),
check_collision_point_circle(),
check_collision_point_line(),
check_collision_point_rec(),
check_collision_point_triangle(),
check_collision_recs(),
check_collision_spheres(),
get_collision_rec(),
get_ray_collision_box(),
get_ray_collision_mesh(),
get_ray_collision_model(),
get_ray_collision_quad(),
get_ray_collision_sphere(),
get_ray_collision_triangle()
