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Check collision between two circles.

Usage

check_collision_circles(center_1, radius_1, center_2, radius_2)

Arguments

center_1

A numeric vector of length 2.

radius_1

A number.

center_2

A numeric vector of length 2.

radius_2

A number.

Value

A logical

Note

This function has been auto-generated from the following Raylib function definition:

bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);