Check collision between two spheres.
Arguments
- center_1
A numeric vector of length 3.
- radius_1
A number.
- center_2
A numeric vector of length 3.
- radius_2
A number.
Note
This function has been auto-generated from the following Raylib function definition:
bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2);See also
Other collision functions:
check_collision_box_sphere(),
check_collision_boxes(),
check_collision_circle_rec(),
check_collision_circles(),
check_collision_lines(),
check_collision_point_circle(),
check_collision_point_line(),
check_collision_point_rec(),
check_collision_point_triangle(),
check_collision_recs(),
get_collision_rec(),
get_ray_collision_box(),
get_ray_collision_mesh(),
get_ray_collision_model(),
get_ray_collision_quad(),
get_ray_collision_sphere(),
get_ray_collision_triangle()
