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Get collision info between ray and triangle.

Usage

get_ray_collision_triangle(ray, p_1, p_2, p_3)

Arguments

ray

A ray.

p_1

A numeric vector of length 3.

p_2

A numeric vector of length 3.

p_3

A numeric vector of length 3.

Value

A ray_collision

Note

This function has been auto-generated from the following Raylib function definition:

RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);