Check if point is inside a triangle.
Arguments
- point
A numeric vector of length 2.
- p_1
A numeric vector of length 2.
- p_2
A numeric vector of length 2.
- p_3
A numeric vector of length 2.
Note
This function has been auto-generated from the following Raylib function definition:
CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); bool
See also
Other collision functions:
check_collision_box_sphere()
,
check_collision_boxes()
,
check_collision_circle_rec()
,
check_collision_circles()
,
check_collision_lines()
,
check_collision_point_circle()
,
check_collision_point_line()
,
check_collision_point_rec()
,
check_collision_recs()
,
check_collision_spheres()
,
get_collision_rec()
,
get_ray_collision_box()
,
get_ray_collision_mesh()
,
get_ray_collision_model()
,
get_ray_collision_quad()
,
get_ray_collision_sphere()
,
get_ray_collision_triangle()