Check if point is inside a triangle.
Arguments
- point
A numeric vector of length 2.
- p_1
A numeric vector of length 2.
- p_2
A numeric vector of length 2.
- p_3
A numeric vector of length 2.
Note
This function has been auto-generated from the following Raylib function definition:
bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);See also
Other collision functions:
check_collision_box_sphere(),
check_collision_boxes(),
check_collision_circle_rec(),
check_collision_circles(),
check_collision_lines(),
check_collision_point_circle(),
check_collision_point_line(),
check_collision_point_rec(),
check_collision_recs(),
check_collision_spheres(),
get_collision_rec(),
get_ray_collision_box(),
get_ray_collision_mesh(),
get_ray_collision_model(),
get_ray_collision_quad(),
get_ray_collision_sphere(),
get_ray_collision_triangle()
