Get collision info between ray and quad.
Arguments
- ray
A ray.
- p_1
A numeric vector of length 3.
- p_2
A numeric vector of length 3.
- p_3
A numeric vector of length 3.
- p_4
A numeric vector of length 3.
Note
This function has been auto-generated from the following Raylib function definition:
GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); RayCollision
See also
Other collision functions:
check_collision_box_sphere()
,
check_collision_boxes()
,
check_collision_circle_rec()
,
check_collision_circles()
,
check_collision_lines()
,
check_collision_point_circle()
,
check_collision_point_line()
,
check_collision_point_rec()
,
check_collision_point_triangle()
,
check_collision_recs()
,
check_collision_spheres()
,
get_collision_rec()
,
get_ray_collision_box()
,
get_ray_collision_mesh()
,
get_ray_collision_model()
,
get_ray_collision_sphere()
,
get_ray_collision_triangle()