Get the screen space position for a 3d world space position.
Note
This function has been auto-generated from the following Raylib function definition:
Vector2 GetWorldToScreen(Vector3 position, Camera camera);See also
camera_3d() for creating camera_3d objects.
Other world functions: 
get_screen_to_world_2d(),
get_world_to_screen_2d(),
get_world_to_screen_ex()
Other screen functions: 
get_screen_height(),
get_screen_to_world_2d(),
get_screen_width(),
get_world_to_screen_2d(),
get_world_to_screen_ex(),
is_cursor_on_screen(),
load_image_from_screen()
