Skip to contents

Create a new ray_collision object.

Usage

ray_collision(hit, distance, point, normal)

Arguments

hit

A logical. Did the ray hit something?.

distance

A number. Distance to nearest hit.

point

A numeric vector of length 3. Point of nearest hit.

normal

A numeric vector of length 3. Surface normal of hit.

Value

A ray_collision

Note

This class has been auto-generated from the following Raylib struct definition:

typedef struct RayCollision {
    bool hit;               // Did the ray hit something?
    float distance;         // Distance to nearest hit
    Vector3 point;          // Point of nearest hit
    Vector3 normal;         // Surface normal of hit
} RayCollision;