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Create a new npatch_info object.

Usage

npatch_info(source, left, top, right, bottom, layout)

Arguments

source

A rectangle. Texture source rectangle.

left

An integer. Left border offset.

top

An integer. Top border offset.

right

An integer. Right border offset.

bottom

An integer. Bottom border offset.

layout

An integer. Layout of the n-patch: 3x3, 1x3 or 3x1.

Value

A npatch_info

Note

This class has been auto-generated from the following Raylib struct definition:

typedef struct NPatchInfo {
    Rectangle source;       // Texture source rectangle
    int left;               // Left border offset
    int top;                // Top border offset
    int right;              // Right border offset
    int bottom;             // Bottom border offset
    int layout;             // Layout of the n-patch: 3x3, 1x3 or 3x1
} NPatchInfo;