Create a new n_patch_info object.
Usage
n_patch_info(source, left, top, right, bottom, layout)
Arguments
- source
A rectangle. Texture source rectangle.
- left
An integer. Left border offset.
- top
An integer. Top border offset.
- right
An integer. Right border offset.
- bottom
An integer. Bottom border offset.
- layout
An integer. Layout of the n-patch: 3x3, 1x3 or 3x1.
Note
This class has been auto-generated from the following Raylib struct definition:
typedef struct NPatchInfo {
Rectangle source; // Texture source rectangle
int left; // Left border offset
int top; // Top border offset
int right; // Right border offset
int bottom; // Bottom border offset
int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1
} NPatchInfo;
Examples
n_p <- n_patch_info(rectangle(10, 10, 200, 100), 0L, 0L, 0L, 0L, 0L)
n_p$source
#> rectangle(x = 10, y = 10, width = 200, height = 100)
n_p$left
#> [1] 0