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Rl Draw Vertex Array

Usage

rl_draw_vertex_array(offset, count)

Arguments

offset

An integer.

count

An integer.

See also

Other rlgl functions: rl_active_draw_buffers(), rl_active_texture_slot(), rl_begin(), rl_bind_framebuffer(), rl_bind_image_texture(), rl_bind_shader_buffer(), rl_blit_framebuffer(), rl_check_errors(), rl_check_render_batch_limit(), rl_clear_color(), rl_clear_screen_buffers(), rl_color3f(), rl_color4f(), rl_color4ub(), rl_color_mask(), rl_compute_shader_dispatch(), rl_copy_shader_buffer(), rl_cubemap_parameters(), rl_disable_backface_culling(), rl_disable_color_blend(), rl_disable_depth_mask(), rl_disable_depth_test(), rl_disable_framebuffer(), rl_disable_point_mode(), rl_disable_scissor_test(), rl_disable_shader(), rl_disable_smooth_lines(), rl_disable_state_pointer(), rl_disable_stereo_render(), rl_disable_texture(), rl_disable_texture_cubemap(), rl_disable_vertex_array(), rl_disable_vertex_attribute(), rl_disable_vertex_buffer(), rl_disable_vertex_buffer_element(), rl_disable_wire_mode(), rl_draw_render_batch_active(), rl_draw_vertex_array_instanced(), rl_enable_backface_culling(), rl_enable_color_blend(), rl_enable_depth_mask(), rl_enable_depth_test(), rl_enable_framebuffer(), rl_enable_point_mode(), rl_enable_scissor_test(), rl_enable_shader(), rl_enable_smooth_lines(), rl_enable_stereo_render(), rl_enable_texture(), rl_enable_texture_cubemap(), rl_enable_vertex_array(), rl_enable_vertex_attribute(), rl_enable_vertex_buffer(), rl_enable_vertex_buffer_element(), rl_enable_wire_mode(), rl_end(), rl_framebuffer_attach(), rl_framebuffer_complete(), rl_frustum(), rl_get_active_framebuffer(), rl_get_cull_distance_far(), rl_get_cull_distance_near(), rl_get_framebuffer_height(), rl_get_framebuffer_width(), rl_get_line_width(), rl_get_location_attrib(), rl_get_location_uniform(), rl_get_matrix_modelview(), rl_get_matrix_projection(), rl_get_matrix_projection_stereo(), rl_get_matrix_transform(), rl_get_matrix_view_offset_stereo(), rl_get_pixel_format_name(), rl_get_point_size(), rl_get_shader_buffer_size(), rl_get_shader_id_default(), rl_get_texture_id_default(), rl_get_version(), rl_gl_close(), rl_gl_init(), rl_is_stereo_render_enabled(), rl_load_draw_cube(), rl_load_draw_quad(), rl_load_framebuffer(), rl_load_identity(), rl_load_shader(), rl_load_shader_program(), rl_load_shader_program_compute(), rl_load_shader_program_ex(), rl_load_texture_depth(), rl_load_vertex_array(), rl_matrix_mode(), rl_normal3f(), rl_ortho(), rl_pop_matrix(), rl_push_matrix(), rl_resize_framebuffer(), rl_rotatef(), rl_scalef(), rl_scissor(), rl_set_blend_factors(), rl_set_blend_factors_separate(), rl_set_blend_mode(), rl_set_clip_planes(), rl_set_cull_face(), rl_set_framebuffer_height(), rl_set_framebuffer_width(), rl_set_line_width(), rl_set_matrix_modelview(), rl_set_matrix_projection(), rl_set_matrix_projection_stereo(), rl_set_matrix_view_offset_stereo(), rl_set_point_size(), rl_set_texture(), rl_set_uniform_matrix(), rl_set_uniform_sampler(), rl_set_vertex_attribute(), rl_set_vertex_attribute_divisor(), rl_tex_coord2f(), rl_texture_parameters(), rl_translatef(), rl_unload_framebuffer(), rl_unload_shader(), rl_unload_shader_buffer(), rl_unload_shader_program(), rl_unload_texture(), rl_unload_vertex_array(), rl_unload_vertex_buffer(), rl_vertex2f(), rl_vertex2i(), rl_vertex3f(), rl_viewport()

Examples

if (FALSE) {
rl_draw_vertex_array(0L, 10L)
}