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Update model animation pose (vertex buffers and bone matrices).

Usage

update_model_animation(model, anim, frame)

Arguments

model

A model.

anim

A model_animation.

frame

A number.

Note

This function has been auto-generated from the following Raylib function definition:

void UpdateModelAnimation(Model model, ModelAnimation anim, float frame);

Examples

if (FALSE) {
update_model_animation(load_model("model.obj"), anim, 0.0)
}