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Update model animation pose, blending two animations.

Usage

update_model_animation_ex(model, anim_a, frame_a, anim_b, frame_b, blend)

Arguments

model

A model.

anim_a

A model_animation.

frame_a

A number.

anim_b

A model_animation.

frame_b

A number.

blend

A number.

Note

This function has been auto-generated from the following Raylib function definition:

void UpdateModelAnimationEx(Model model, ModelAnimation animA, float frameA, ModelAnimation animB, float frameB, float blend);

Examples

if (FALSE) {
update_model_animation_ex(load_model("model.obj"), anim, 0.0, anim, 0.0, 0.0)
}